#pragma once

//Informations about engine
#define ENGINE_NAME "Adventure Engine"
#define ENGINE_VERSION "0.0.1"

// Game informations
#define GAME_NAME "FAKE GAME NAME"
#define GAME_DIR "data"
#define CONFIG_FILE "Config.ini"

// Utils
#define WIN32_WND_CLASS_NAME "AdvEngine"
#define WIN32_WND_NAME "Adventure Engine"

//++ Temporary values. It must be deleted after create config files utilites.
static const unsigned int WIN32_TMP_WND_WIDTH = 800;
static const unsigned int WIN32_TMP_WND_HEIGHT = 600;
//++ -------------------------------------- //